"State of the Art" was a groundbreaking demo for the Commodore Amiga created by the Norwegian demogroup Spaceballs in 1992. It gained widespread acclaim for its innovative use of real-time 2D vector graphics, animation, and sound, becoming an iconic piece in the history of the Amiga demoscene. Let's take a deep dive!
Let's investigate the birth of the demoscene, the Amiga platform's revolutionary beginnings, its emotional resonance within a dedicated community, and its broader influence on the field of computer graphics and music. Why is the Amiga still one of the most significant platforms in the demoscene?
Using an eInk display as an external screen reduces eye strain and is well readable in direct sunlight. How do you connect the Onyx Boox Tab Ultra to a MacBook Air? Let's explore various methods like AirDroid Cast and Duet Display, alongside a more economical and effective solution involving a USB Capture Device. Find out the details in this article and video.
Helsinki Hackathon Horizons
Junction X 2023
In November 2023 at the Junction X hackathon in Helsinki, our team tackled the challenge by steel maker Outokumpu, focusing on sustainable AI solutions in steel production. The experience was delightful and enriching showcasing the power of diverse collaboration and the spirit of ingenuity, leaving us with invaluable insights and memories.
The Complexity of User Registration and Authentication
Mapping out the process of user registration, user login and password reset let me rediscover the quirks and delights of the process. Here's my unnecessarily detailed description with wireframes and flowcharts of something we take for granted.
From July 28th to 30th, I visited the Evoke 2023 demo party in Cologne. After years of study and admiration of the demoscene, I participated in a demo party in person for the third time. Here's what I experienced, which graphics I submitted for the competitions, and what I learned. I hope this helps newcomers to the demoscene make the most of their first demo party.
Coding for a Cause
Our Hackathon Adventure at KfW Bank in July 2023
On a warm July weekend in 2023, in the heart of Frankfurt/Main, our team participated at the KfW Bank Cloud DevOps Hackathon. We delved into challenges ranging from Microsoft Azure Cloud to Kubernetes and beyond. Join us as we recap our unforgettable adventure, filled with innovation, camaraderie, and a whole lot of code.
The ClockworkPi DevTerm is a peculiar portable Linux device with numerous delightful features, albeit some frustrating ones as well. This guide will demonstrate how to configure the DevTerm to overcome its limitations, such as the small screen size and the somewhat challenging trackball. Additionally, it will provide instructions on using the DevTerm with an iPad Pro.
Award-Winning CT Scan App Concept
Caffeine, Code, and Collaboration: CraftHack 2023
In May 2023, we participated in the CraftHack 2023 hackathon in Budapest and created the POC for HealthHub, a doctor's AI assisted portal for scheduling CT scans. To our delight and surprise, our team was awarded the grand prize from among forty competing teams. It was an unforgettable experience. This is what happened, these were the mistakes we made, and this is what we learned.
The A500 Mini is a nifty recreated retro computer that can be made to run any classic Amiga software. Here's how to turn it into a portable device using an Android tablet as a screen to bring it to the pub for field-testing. And I shot a video doing it! Let me show you, it's fun.
This is an essay about Shatter, a comic book created by Mike Saenz, Peter B. Gillis and Charles Athanas in the mid-1980s on an Apple Macintosh (though with traditional, analog coloring). This milestone of the comics industry paved the way for other digital comics like Das Robot Imperium by Michael Götze and other digital comics.
This is my master's thesis about the demo-group The Exceptions during the years 1987 to 1989 in the Atari ST demoscene. These were the formative years of the Atari ST demoscene, and The Exceptions were the first to produce demos on the computer system.
This is the story of the Canadian Telidon system from the early 1980s, the artists who worked with it, the unlikely story of how their work was rediscovered by the Toronto-based Inter/Access gallery in 2015, and how to conserve digital artwork created with Telidon.
ADAM, the Archive of Digital Art and Media is an art archive with an Angular frontend and an API served through Express/NodeJS. I developed it as part of my master's thesis for my MA in Media Art History. The fully working prototype runs on Heroku. It features user management, editing and publishing of articles.
EventRadar is a calendar of sports events, where events can be added and categorized based on sports. I have implemented a simple user registration and login, so that only signed-in users can make changes to the calendar. I developed it in PHP, Symfony, TWIG (with Bootstrap 5), and MySQL.
Over the years, I recorded a number of Youtube videos on many different subjects like the Bitmap Brothers game "Chaos Engine" on the Atari ST, about the iPad apps that support the full resolution on external displays, on how to draw Captain America and a number of different design topics.
What if you could create your own explainer videos without much effort? I decided to try it myself and made three explainer videos in only one day using generally available and cheap artificial intelligence tools. The results are perfectly workable. Take a look at the three videos that came out.
In 2013 and 2014, I made a series of Youtube videos about movies, comic books, science fiction, and drawing. The series covers a drawing tutorial, an experiment to draw like comics artist Rob Liefeld, visiting fantasy, and comics conventions and reviews of Doctor Who and an issue of the Fantastic Four comics series.
This is a three-page comic based on a story from the dream diary of Lucid Fera. The dreamer watches a blind woman encountering her cats and contemplating existence. I drew the comic on paper, colored the panels using Procreate on the iPad Pro, and used Comic Life on the Mac for layouts and lettering. You can find the detailed steps of the process in the project description.
These timelapse videos show the process I use to paint pictures on the iPad Pro with an Apple Pencil 2 in ProCreate. They are quick and easy to make because ProCreate is superbly snappy and delightful for quick paintings and I can record the process automatically using the built-in feature in the application.
In 2005 and 2006, I published six issues of the comic magazine XEGO in German called "XEGO" and touted as "the trash comix egozine for the ego shooter generation". The covers were printed in color. The main feature starred Dani-E, the intergalactic go-go dancer, and ran for 16 pages which I produced in color but printed in black-and-white.
From 1998 to 2004, I wrote and drew a long-form comic book called "Tanim: Am Ende der Welt" stretching across more than 200 pages. The story marches towards what is ostensibly the end of the world ("Das Ende der Welt"). It culminates in an all-out slugfest and the sentient planet coming to Earth.