November 2026
An Evil Kryptonian in a Pleated Skirt
Superman's Brainwashed Stint as a Warrior of Apokolips
In March 1987, John Byrne, Marv Wolfman, and Jerry Ordway ran one story straight through all three Superman titles: Darkseid abducts the Man of Steel, burns away his memory, and remakes him as the loyal son of Apokolips. A close reading of the three issues, the philosophy they smuggle in about identity and free will, and the ripples they left in the Superman mythos.
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October 2026
Stay Forever Con Nord 2026
A Retro Weekend in Hanover, From the Pavillon to the HI-SCORE Museum
At the end of October 2026, I traveled to Hanover for the first northern edition of the Stay Forever Convention: two days of live podcast recordings in a packed hall, a quiz night, a community dungeon puzzle, and a Saturday after-show among the arcade cabinets of the HI-SCORE video game museum. Plus Deutsche Bahn.
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October 2026
Multicolor Mayhem
My Ten Days as a Commodore 64 Art Robot on a Deadline
In late September 2026, Drees of the C64 group AMID asked me to draw the pictures for a demo about a camper van in a jungle and a T. rex. The Deadline demoparty in Berlin was about ten days away. This is how I turned into an art robot, fought the Commodore 64's multicolor mode in Multipaint, and followed from a distance as Thunder in Paradise ranked fifth in the ORWOhaus.
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August 2026
Finding Peace in the Process
How to Survive the Perfect Demoparty
In late August 2026, I joined hundreds of sceners at my fifth Evoke demoparty: the night sky was full of programmable drones, a wasp made off with a chunk of somebody's sausage, and I slept on the floor. We managed to submit two demos across two groups, and I conjured a Phoenix from ten colors. What follows is my long, fond, and slightly rambling account of all of it.
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Here is a random selection of articles from the archive. You
should read them, they're okay.
You can find all articles
on the
Writing
page.
January 2025
I Couldn't Decide Which Library to Use, So I Wrote My Own Website Search
I needed a search function on my website without bloating it with heavy libraries or server-side tools. Instead of relying on frameworks, I decided to write my own lightweight, client-side search from scratch. Here's how I did it, and why building it myself turned out to be a good idea.
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April 2023
Mansion of Trepidation
This is a choice-based solo fantasy adventure in the style of the 'Choose Your Own Adventure' books I developed in vanilla JavaScript. The graphics and text descriptions are generated using AI tools. The player can search the 'Mansion of Trepidation' to defeat the villain and rescue their young nephew.
Creating Videos with AI in 2025
A Hands-On Look at the Current State of AI-Enhanced Production
In mid-July, I found myself getting back into the world of AI-enhanced video production, as a favor and out of curiosity. It started with a casual MS Teams message and quickly turned into a small production sprint. In the process I went on an unexpected journey into the current state of what AI can (and can't) do for creators today.
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A Wide Variety of Videos
Over the years, I recorded a number of Youtube videos on many different subjects like the Bitmap Brothers game "Chaos Engine" on the Atari ST, about the iPad apps that support the full resolution on external displays, on how to draw Captain America and a number of different design topics.
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Timelapse Painting Videos in 2025
2025 was a productive year for my digital painting hobby. In some of these graphics, I wanted to explore the soul-healing nature of drawing with a range of concepts such as psychological tree drawing, alien landscapes, 90s extreme comics, a paint-over for a demoparty and many more. Here are the timelapse videos of my creations (some of them have articles related to them).
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The Blind Woman and Cats
A Lucid Dream Comic
This is a three-page comic based on a story from the dream diary of Lucid Fera. The dreamer watches a blind woman encountering her cats and contemplating existence. I drew the comic on paper, colored the panels using Procreate on the iPad Pro, and used Comic Life on the Mac for layouts and lettering. You can find the detailed steps of the process in the project description.
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